Slimfrog

Tag: games

MMO’s and their Player’s : How far we’ve come.

by DustinL on May.20, 2009, under Gaming

I believe the MMO design is just losing its flare to be honest. And maybe not just the MMO genre, but all online genres. Its been stated before that players are just simply getting used to the mechanics, tiny changes to a feature here and there are not keeping our attention, and the recycling of the same old features is just not compelling as they once were when the MMO genre was young and fresh. Graphics can only get so detailed before they become too much like real life. The fantasy genre can only mix and match the basic archetypes so many ways to logically create something even half-ass “new”. Don’t get me wrong, we all have the “must haves” that must be contained in a game to play it. Features that should by now be a “default” thing with all MMOs. 

I will use WoW as an example as its the fondest “End-Game” experience I have had. There are many complaints that encounters are becoming to easy or simplified, but could it be that you are such an experienced MMO player that nothing really seems all that surprising. There are only so many ways to use a randomly generated event with a computer. A computer/program operates on a specific list of instructions to accomplish a task, and throwing in a RNG in there will only change so many things. Scripted events only stay so cool and new for so long, before you no longer have to keep that silence on ventrilo to stay concentrated. 

The gamers are just simply too used to the mechanics, the setting, and all of the other features that make up a normal MMO.

This doesn’t mean there isnt room for innovation, but there are only so many ways to skin a cat before you are a pretty experienced cat skinner.

This isn’t knocking MMO development, its just a point of view on how far the average MMO player has come along with the Genre itself.

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